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Schedule: Week 15
Date |
Hours |
Lunch |
Tasks |
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Aug 7 |
2pm ~
2am |
7 ~ 8 |
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Got almost all four cases to work on a single tetrahedron |
Aug 8 |
2 ~ 11pm |
5 ~ 5:30 |
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Fixed several major bugs in the four cases. Including
pointer problems, division by small number / zero errors, and
incorrect signs in calculations.
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Sphere demo now has triangulation working (all four cases,
at least it seems that way). |
Aug 9 |
None |
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Aug 10 |
None |
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Aug 11 |
1 ~ 7 |
None |
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Seemed to have integrated opacity into cell projection.
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Found a potential bug in vuColourRGBa that ignored alpha
values during arithmetic operations involving colors. |
Aug 12 |
9am ~
6pm |
11:30 ~ 12 |
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Meeting at Newmic until
11:30
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Started checking code, and added the “const” keyword after
accessors to ensure that data aren’t modified inadvertently.
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Started to work on phong shading, lighting and material |
Aug 13 |
10am ~
6pm |
2 ~ 2:30 |
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Made an error somewhere with the “const” keyword, and many
things were wrong. Had to revert to yesterday’s version.
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Separated vuTetrahedron from vuTetrahedronForCellProjection.
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Got sphere demo working (as far as I can tell, anyway) |
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