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Removed all rotated attributes from vuTetrahedron since
they were redundant.
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Found a nasty bug in vuVector; the row and column indices
were flipped during matrix-vector multiplication.
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Added a feature that color coded the faces of the
tetrahedral; I made sure that the orientation of each
tetrahedron is calculated correctly. I tried many cases, and
the results seem to be fine.
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Added a feature that can puzzle together a voxel
tetrahedron by tetrahedron. The tetrahedra are color coded for
ease of reference.
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Finished tabulating the cases for the front-to-back
ordering of tetrahedra (minimal tetrahedralization). |