Home
Up
Schedule - Week 01
Schedule - Week 02
Schedule - Week 03
Schedule - Week 04
Schedule - Week 05
Schedule - Week 06
Schedule - Week 07
Schedule - Week 08
Schedule - Week 09
Schedule - Week 10
Schedule - Week 11
Schedule - Week 12
Schedule - Week 13
Schedule - Week 14
Schedule - Week 15
Schedule - Week 16

Schedule: Week 09

Date

Hours

Lunch

Tasks

 

 

 

 

June 26

None

 

 

June 27

1 ~ 6

None

-          Learnt how to use KDEvelop and use it with CVS.

-          Checked out the most recent version of vuVolume and made sure that it compiled and ran.

June 28

4 ~ 6pm

8 ~ 1am

None

-          Copied and pasted the RayCaster “leaf node” in the directories Volume and in vuGui and used generateFactory to update vuGui (a local copy) so that it had RayCaster as its only utility.

-          Finished coding and testing vuVertex. Also tested more relevant functions in vuVector and vuColour, found several more bugs.

June 29

11 ~ 12pm

2 ~ 6

7 ~ 8

None

-          Published most of the notes online

-          Learned about vi as I was working remotely from home on a Windows OS.

-          Started writing vuVertexPool

June 30

12 ~ 6

None

-          Finished publishing all notes up-to-date

-          Continued working with vi from home

-          Started writing vuVoxel

-          Checked the math I did for my project planning.

-          Realized that vuVoxelPool is not needed because it can be derived implicitly from the vuVertexPool. For example, a voxel at coordinates <0, 0, 0> will have 8 vertices <0, 0, 0> <1, 0, 0> … <1, 1, 1>.

July 1

1 ~ 7

None

-          Fixed some minor bugs in vuVolume, updated and commited the changes.

-          Found out that the doxygen documentation, even though retrievable through cvsroot, does not seem to be updatable.

-          Saw Steve’s demo of the c++ class-generater (which he used to generate the first four levels of vuVolume).

July 2

11:30 ~ 8:30

2 ~ 3

-          Because I interpreted some functions wrongly in vuVolume, I had to change my code to reflect that. It was quite a bit of debugging.

-          Cleaned up the coding for the GLUT window and the GLUI controls window; the code was very messy before.

-          The vuTetrahedron class is halfway finished; I was able to display tetrahedral (correctly) in OpenGL when I left.

 

Tai Meng | 孟泰 | Last Updated: May 01, 2013