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Schedule: Week 01

Date

Hours

Lunch

Tasks

 

 

 

 

May 1

10 ~ 5:30

1 ~ 1:30

-          Meeting with Torsten, who gave me a tour to the Gruvi lab.

-          Read and understood most of “Simplicial Subdivisions and Sampling Artifacts”.

-          Read some of “Isosurfaces on Optimal Regular Samples” and need to learn the concept of marching cubes before able to understand the paper.

-          Started reading “Introduction to Volume Rendering”.

-          Added this page to my site so my supervisor will know when I am working and what I am working on.

May 2

10:30 ~ 6

1 ~ 1:30

-          Finished reading “Introduction to Volume Rendering” and took notes on important concepts.

-          Added suggested reading list to my web site.

May 3

9:30 ~ 5

1 ~ 1:30

-          10:30 Seminar.

-          Meeting at ASB 9896 with Hamish and Torsten.

-          The first part of my tenure will be to write a program that, for each tetrahedralization technique discussed in “Simplicial Subdivisions and Sampling Artifacts”, renders volume data sets using cell projection. The resulting images shall be compared with those produced by an existing program employing ray-casting.

-          The second part of my tenure, as I understood it, has to do with testing to see how much faster the hexagonal grid is compared to the conventional rectangular grid. The test will be conducted on real-world samples such as medical data sets.

-          Had a very good talk with Hamish about grad school. He convinced me of the importance of publishing a paper before applying. So, that shall be my goal for this coop term.

May 4

None

 

 

May 5

None

 

 

May 6

11:30 ~ 8

1 ~ 1:30

-          Found all suggested readings and got them on print.

-          2:00 paper reading meeting. The paper was about a fast 2D fluid solver algorithm that runs on a desktop PC. Accuracy gave way to speed, although in 3D the algorithm would still be slow for today’s typical desktop PC.

-          Had a lot of trouble trying to compile and run vuGui. Will continue debugging tomorrow.

May 7

11:30 ~ 6

None

-          Got vuGui to compile and run with help from Niklas and Ian. It seemed as if I checked out a non-working version of vuGui yesterday.

-          Read the article “Marching Cubes: A High Resolution 3D Surface Construction Algorithm”.

-          Started reading the vuVolume SDK documentation

 

Tai Meng | 孟泰 | Last Updated: May 01, 2013