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Schedule: Week 10

Date

Hours

Lunch

Tasks

 

 

 

 

July 3

11:30 ~ 3

6 ~ 8:30

None

-          Had problems where pointers pointed to the same object (especially when one pointer is “deleted”).

-          Solved all known bugs in my program

-          Finished writing and testing vuTetrahedron

-          Created a demo for tetrahedral and made sure the two schemes for minimally tetrahedralizing a voxel are complete and correct.

-          Started writing vuTetrahedronPool

July 4

12:30 ~ 3:30pm

4:30pm ~ 4am

1 ~ 1:30

9 ~ 10

-          vuTetrahedron now can handle opacity

-          finished writing vuTetrahedronPool

-          vuVoxel is probably not needed, since vuTetrahedronPool pretty much does what it is supposed to do

-          Tried compiling my project so far at home on Visual C++ again. And there are some very odd errors that normally aren’t errors at all.

-          Tried to get GLUT/GLUI working with mingw. Had problems so joined a discussion group on Yahoo.

July 5

None

 

 

July 6

None

 

 

July 7

None

 

 

July 8

2 ~ 12

8 ~ 9

-          Verified that the orientation of each tetrahedron is calculated correctly.

-          Researched on line-line and line-plane intersection algorithms. Did some paper work.

-          Solved a very hard-to-see bug that resulted from not including header files properly.

-          Note to myself: [the intersection points for each tetrahedron should be stored with the tetrahedron, so that it can be incremented by addXYZ.during rendering]

July 9

10:30 ~ 6:30

1 ~ 1:30

-          Finished writing and testing vuIntersection

-          Started writing a function similar to renderByCellProjection

-          Learned about an algorithm to sort tetrahera under minimal tetrahedralization

 

Tai Meng | 孟泰 | Last Updated: May 01, 2013