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Sample Sequences
References

Final Storyboard

In our story, a skittle set off a bomb in an m&m factory and smirked as the factory exploded.

Tentatively, our production will be 35 seconds in length. The production will be divided into 8 sequences.

The timeline is expressed in tabular format. For example, sequence 2 has "3~4" under "Time". That means it will span the 3rd and 4th seconds of the production.

The light in sequence 1 will last throughout the production. Unless otherwise stated, the new lights do not replace existing lights (but rather add to them).


[See the crude position and staging rendered in Maya]

Seq Time Key-frame Camera, Lighting, & Action
1 1~3 mm1.jpg (29338 bytes) Camera: bird's eye view of factory
Light: directional
Action: Fade into scene. Possibly zoom closer to the factory. Fade out.
Sound: tick, tick... of bomb.
2 4~5 mm2.jpg (22658 bytes) Camera: top view of factory (possibly slanted so factory door is visible)
Action: fade into scene. Possibly zoom in on the factory.
Sound:
tick, tick... of bomb and  running footsteps.
3 6~8 mm3.jpg (22979 bytes) Camera: top view of factory (possibly slanted so factory door is visible)
Action:
factory door swings outwards, and the skittle runs out.
Sound: door swing & running footsteps.
4 9~12 mm4.jpg (27970 bytes) Camera: side view of the skittle (camera rotates to follow the skittle)
Action:
The skittle is running away from the factory.
Sound: running footsteps.
5 13~15 mmA.jpg (21008 bytes) Camera: slanted front view of skittle
Action:
The skittle is farther down the road and coming to a stop.
Sound: running footsteps.
6 16~18 mmB.jpg (19370 bytes) Camera: slanted back view of skittle
Action:
The skittle is turning around such that the "s" on his body is not seen by the audience.
7 19~20 mm5.jpg (24550 bytes) Camera: diagonally behind the skittle
Action:
Factory explodes.
Sound: loud explosion.
8 21~22 mm6.jpg (31175 bytes) Camera: bird's eye view
Action:
explosion in its full glory (complete with fire and smoke).
Sound: loud explosion and fire crackling.
9 23~26 mm7.jpg (27513 bytes) Camera: to be determined
Action:
the explosion will be shot from two more angles OR one more angle in slow motion.
Sound: loud explosion and fire crackling.
10 27~30 mm8.jpg (22460 bytes) Camera: to be determined
Action:
A close up of a fallen debris (and perhaps the falling of it too).
Sound: fire crackling.
11 31~35 mm9.jpg (25987 bytes) Camera: in front of skittle
Lighting:
spot-light towards the face (going for a spooky effect)
Action:
Possibly zoom out with the skittle smirking and scene fades out.
Sound: fire crackling.

 

2000-2003 © Tai Meng (孟泰), Last Updated: March 12, 2006