Final Storyboard
In our story, a skittle set off a bomb in an m&m factory and
smirked as the factory exploded.
Tentatively, our production will be 35 seconds in length. The
production will be divided into 8 sequences.
The timeline is expressed in tabular format. For example, sequence
2 has "3~4" under "Time". That means it will span the 3rd and 4th
seconds of the production.
The light in sequence 1 will last throughout the production.
Unless otherwise stated, the new lights do not replace existing
lights (but rather add to them).
[See the crude position and staging
rendered in Maya]
Seq |
Time |
Key-frame |
Camera, Lighting, & Action |
1 |
1~3 |
 |
Camera: bird's eye view of factory
Light: directional
Action: Fade into scene. Possibly zoom closer to the
factory. Fade out.
Sound: tick, tick... of
bomb. |
2 |
4~5 |
 |
Camera: top view of factory (possibly slanted so
factory door is visible)
Action: fade into scene. Possibly zoom in on the
factory.
Sound: tick, tick... of bomb and running footsteps. |
3 |
6~8 |
 |
Camera: top view of factory (possibly slanted so
factory door is visible)
Action: factory door swings outwards, and the skittle runs
out.
Sound: door swing & running footsteps. |
4 |
9~12 |
 |
Camera: side view of the skittle (camera rotates to
follow the skittle)
Action: The skittle is running away from the factory.
Sound: running footsteps. |
5 |
13~15 |
 |
Camera: slanted front view of skittle
Action: The skittle is farther down the road and coming to
a stop.
Sound: running footsteps. |
6 |
16~18 |
 |
Camera: slanted back view of skittle
Action: The skittle is turning around such that the "s" on
his body is not seen by the audience. |
7 |
19~20 |
 |
Camera: diagonally behind the skittle
Action: Factory explodes.
Sound: loud explosion. |
8 |
21~22 |
 |
Camera: bird's eye view
Action: explosion in its full glory (complete with fire
and smoke).
Sound: loud explosion and fire crackling. |
9 |
23~26 |
 |
Camera: to be determined
Action: the explosion will be shot from two more angles OR
one more angle in slow motion.
Sound: loud explosion and fire crackling. |
10 |
27~30 |
 |
Camera: to be determined
Action: A close up of a fallen debris (and perhaps the
falling of it too).
Sound: fire crackling. |
11 |
31~35 |
 |
Camera: in front of skittle
Lighting: spot-light towards the face (going for a spooky
effect)
Action: Possibly zoom out with the skittle smirking and scene fades out.
Sound: fire crackling. |
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