Seq |
Time |
Key-frame |
Camera, Lighting, & Action |
1 |
1~3 |
|
Camera: bird's eye view of factory
Light: directional
Action: Fade into scene. Possibly zoom closer to the
factory. Fade out.
Sound: tick, tick... of
bomb. |
|
|
|
2 |
4~5 |
|
Camera: top view of factory (possibly slanted so
factory door is visible)
Action: fade into scene. Possibly zoom in on the
factory.
Sound: tick, tick... of bomb and running footsteps. |
3 |
6~8 |
|
Camera: top view of factory (possibly slanted so
factory door is visible)
Action: factory door swings outwards, and the
skittle runs out. Fade out.
Sound: door swing & running footsteps. |
|
4 |
9~12 |
|
Camera: side view of the skittle (camera rotates to
follow the skittle)
Action: Fades in with the skittle running away from the
factory. Fade out.
Sound: running footsteps. |
5 |
13~15 |
|
Camera: slanted front view of skittle
Action: This scene fades in with skittle farther down the
road and coming to a stop. Fade out.
Sound: running footsteps. |
6 |
16~18 |
|
Camera: slanted back view of skittle
Action: This scene fades in with The skittle turning
around such that the "s" on his body is not seen by the
audience. Fade out. |
7 |
19~20 |
|
Camera: diagonally behind the skittle
Action: Fade in. Factory explodes.
Sound: loud explosion. |
8 |
21~22 |
|
Camera: bird's eye view
Action: explosion in its full glory (complete with fire
and smoke).
Sound: loud explosion and fire crackling. |
9 |
23~26 |
|
Camera: to be determined
Action: the explosion will be shot from two more angles OR one more angle in slow motion.
Fade out.
Sound: loud explosion and fire crackling. |
|
10 |
27~30 |
|
Camera: to be determined
Action: Fade in with a close up of a fallen debris (and perhaps the
falling of it too). Fade out.
Sound: fire crackling. |
11 |
31~35 |
|
Camera: in front of skittle
Lighting: spot-light towards the face (going for a spooky
effect)
Action: Fade in and possibly zoom out with the skittle smirking and scene fades out.
Sound: fire crackling. |
|