Render Time
For each of the following 4 tests, I ran it
at least twice to ensure that my timings are correct.
The above image is 384x288 in
resolution and took about 4.0 minutes to render (without ray-tracing
enabled) on an AMD Duron 950MHz
CPU.
The above image is 384x288 in
resolution and took about 4.17 minutes to render (with default ray-tracing
enabled) on an AMD Duron 950MHz
CPU.
The above image is 384x288 in resolution and took about 1.25 minutes to
render (without ray-tracing enabled) on an AMD Duron 950MHz
CPU.
The above image is 384x288 in resolution and also took about 1.33
minutes to render (with default raytracing enabled) on an AMD Duron 950MHz
CPU.
We expect the render times to go up as our factory is more complex
than the house, and as our scene setup will be more complex than
shown in the second image, which was rendered for an animatic. We
will probably have grass and clouds, both of which will up the
render time. It seems that rendering grass and clouds will not be
as expensive as an explosion. Finally, default ray-tracing seems
to only slightly up the render time. So, we will for now allocate
about 4 minutes per frame of ray-trace enabled rendering, on
average.
Our production will be 35 seconds in length, and 30 frames per
second, for a total of 1050 frames.
About 12 seconds will involve explosions. And 23 seconds will not.
Again, the factory is
bigger and more complex and we will need to separately
hardware-render a layer of particles from the explosion. Those
will then be merged with the original layer.
Also, some of our machines at home are a little faster, some a
little slower, so the render time estimate will be rough.
Without considering the time that it takes to merge the hardware
and software rendered layers, we will for now
estimate about 1050 frames x 4 minutes per frame on average = 4200 minutes of render time for our
production. That's 70 hours in total, and if split among the
members, about 14 hours of rendering simultaneously.
Note that even a small increase in the resolution will noticeably
prolong the render time. Also, we must allocate time for computer
freezes and crashes as they seem to happen often. So, we will stick with the small (384x288
or there-about) resolution unless we are sure we can finish
rendering a larger one before the final due date.
[Note 1]: By default raytracing options I mean (in Maya):
reflections (1), refractions (6), shadows (2), bias (0.000).
[Note 2]: We will be able to update this page with a more precise
estimate once the details of the scene (grass, clouds, other
effects) are put in place.
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