Games Shipped
Radical Entertainment (Full time, 2008)
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Tools programmer on Advanced Technology Group.
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Eliminated productivity bottlenecks in 2
applications shared by several game teams that were pushing artists
months off schedule.
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Collaborated with graphics programmers and game
programmers to repair rendering and animation breakages affecting
several games.
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Credits on mobygames.com.
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Electronic Arts (1 co-op term, 2004)
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Pipelines programmer on NBA Live!
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Maintained a Perl based art pipeline while
serving artists and producers.
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Administered a Qube! art pipeline farm for EA
Burnaby and Blackbox while initiating a contingency plan for a high
risk farm upgrade.
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Radical Entertainment (2 co-op terms, 2003 - 2004)
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Tools programmer on Advanced Technology Group.
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Completed memory optimization tasks such as
skeletal downsizing and collision mesh downsizing, paving the way
for memory optimizations across game teams.
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Designed and implemented a multithreaded Lua
debugger following the client-server model. Deployed it among
several games teams.
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