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Future Work

Besides fixing the problems already mentioned, there are still lots to be done. The tetrahedra declarations for each subdivision technique were hard-coded, and a better mechanism need to be in place so that 12-fold and 24-fold subdivisions will become easier to implement. I plan to have my program reading in a subdivision specification from file, and then figure out what needs to be done.

The bottleneck of the rendering process is the number of polygons being drawn. Mipmapping the data set may be a good option to try to speed up the frame rates.

Porting the existing program onto BCC grid is also good for the future. After that, integration with vuVolume could take place.

 

Tai Meng | 孟泰 | Last Updated: May 01, 2013