Home
Up
Schedule - Week 01
Schedule - Week 02
Schedule - Week 03
Schedule - Week 04
Schedule - Week 05
Schedule - Week 06
Schedule - Week 07
Schedule - Week 08
Schedule - Week 09
Schedule - Week 10
Schedule - Week 11
Schedule - Week 12
Schedule - Week 13
Schedule - Week 14
Schedule - Week 15
Schedule - Week 16

Schedule: Week 15

Date

Hours

Lunch

Tasks

 

 

 

 

Aug 7

2pm ~ 2am

7 ~ 8

-          Got almost all four cases to work on a single tetrahedron

Aug 8

2 ~ 11pm

5 ~ 5:30

-          Fixed several major bugs in the four cases. Including pointer problems, division by small number / zero errors, and incorrect signs in calculations.

-          Sphere demo now has triangulation working (all four cases, at least it seems that way).

Aug 9

None

 

 

Aug 10

None

 

 

Aug 11

1 ~ 7

None

-          Seemed to have integrated opacity into cell projection.

-          Found a potential bug in vuColourRGBa that ignored alpha values during arithmetic operations involving colors.

Aug 12

9am ~ 6pm

11:30 ~ 12

-          Meeting at Newmic until 11:30

-          Started checking code, and added the “const” keyword after accessors to ensure that data aren’t modified inadvertently.

-          Started to work on phong shading, lighting and material

Aug 13

10am ~ 6pm

2 ~ 2:30

-          Made an error somewhere with the “const” keyword, and many things were wrong. Had to revert to yesterday’s version.

-          Separated vuTetrahedron from vuTetrahedronForCellProjection.

-          Got sphere demo working (as far as I can tell, anyway)

 

Tai Meng | 孟泰 | Last Updated: May 01, 2013