Render Time
              For each of the following 4 tests, I ran it 
              at least twice to ensure that my timings are correct. 
              
                
              
              The above image is 384x288 in 
              resolution and took about 4.0 minutes to render (without ray-tracing 
              enabled) on an AMD Duron 950MHz 
              CPU. 
              
                
              
              The above image is 384x288 in 
              resolution and took about 4.17 minutes to render (with default ray-tracing 
              enabled) on an AMD Duron 950MHz 
              CPU. 
              
                
              
              The above image is 384x288 in resolution and took about 1.25 minutes to 
              render (without ray-tracing enabled) on an AMD Duron 950MHz 
              CPU. 
              
                
              
              The above image is 384x288 in resolution and also took about 1.33 
              minutes to render (with default raytracing enabled) on an AMD Duron 950MHz 
              CPU. 
              
              We expect the render times to go up as our factory is more complex 
              than the house, and as our scene setup will be more complex than 
              shown in the second image, which was rendered for an animatic. We 
              will probably have grass and clouds, both of which will up the 
              render time. It seems that rendering grass and clouds will not be 
              as expensive as an explosion. Finally, default ray-tracing seems 
              to only slightly up the render time. So, we will for now allocate 
              about 4 minutes per frame of ray-trace enabled rendering, on 
              average. 
              
              Our production will be 35 seconds in length, and 30 frames per 
              second, for a total of 1050 frames. 
              
              About 12 seconds will involve explosions. And 23 seconds will not. 
              
              Again, the factory is 
              bigger and more complex and we will need to separately 
              hardware-render a layer of particles from the explosion. Those 
              will then be merged with the original layer.  
              
              Also, some of our machines at home are a little faster, some a 
              little slower, so the render time estimate will be rough.
              Without considering the time that it takes to merge the hardware 
              and software rendered layers, we will for now 
              estimate about 1050 frames x 4 minutes per frame on average = 4200 minutes of render time for our 
              production. That's 70 hours in total, and if split among the 
              members,  about 14 hours of rendering simultaneously. 
              
              Note that even a small increase in the resolution will noticeably 
              prolong the render time. Also, we must allocate time for computer 
              freezes and crashes as they seem to happen often. So, we will stick with the small (384x288 
              or there-about) resolution unless we are sure we can finish 
              rendering a larger one before the final due date. 
              
              [Note 1]: By default raytracing options I mean (in Maya): 
              reflections (1), refractions (6), shadows (2), bias (0.000). 
              
              [Note 2]: We will be able to update this page with a more precise 
              estimate once the details of the scene (grass, clouds, other 
              effects) are put in place. 
              
                
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