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About Team Members
Schedule
Sketched Models
Rendered Models
Storyboard
Staging & Positioning
Storyboard Timing
Storyboard Renderings
Animatic
Render Time
Sample Sequences
References

Staging & Positioning

These crude scenes correspond to our storyboard.

Seq Time Key-frame Camera, Lighting, & Action
1 1~3 Seq1_frame_0001.jpg (6438 bytes) Camera: bird's eye view of factory
Light: directional
Action: Fade into scene. Possibly zoom closer to the factory. Fade out.
Sound: tick, tick... of bomb.
Seq1_frame_0060.jpg (7199 bytes)
Seq1_frame_0120.jpg (7509 bytes)
Seq1_frame_0180.jpg (8771 bytes)
2 4~5 Seq2_frame_0181.jpg (4163 bytes) Camera: top view of factory (possibly slanted so factory door is visible)
Action: fade into scene. Possibly zoom in on the factory.
Sound:
tick, tick... of bomb and  running footsteps.
3 6~8 Seq3_frame_0380.jpg (7959 bytes) Camera: top view of factory (possibly slanted so factory door is visible)
Action:
factory door swings outwards, and the skittle runs out. Fade out.
Sound: door swing & running footsteps.
Seq3_frame_0420.jpg (8841 bytes)
4 9~12 Seq4_frame_0481.jpg (4665 bytes) Camera: side view of the skittle (camera rotates to follow the skittle)
Action:
Fades in with the skittle running away from the factory. Fade out.
Sound: running footsteps.
5 13~15 Seq4_frame_0750.jpg (3476 bytes) Camera: slanted front view of skittle
Action:
This scene fades in with skittle farther down the road and coming to a stop. Fade out.
Sound: running footsteps.
6 16~18 Seq4_frame_0740.jpg (3692 bytes) Camera: slanted back view of skittle
Action:
This scene fades in with The skittle turning around such that the "s" on his body is not seen by the audience. Fade out.
7 19~20 Seq5_frame_1000.jpg (7009 bytes) Camera: diagonally behind the skittle
Action:
Fade in. Factory explodes.
Sound: loud explosion.
8 21~22 Seq6_frame_1010.jpg (9213 bytes) Camera: bird's eye view
Action:
explosion in its full glory (complete with fire and smoke).
Sound: loud explosion and fire crackling.
9 23~26 Seq7a_frame_1005.jpg (7487 bytes) Camera: to be determined
Action:
the explosion will be shot from two more angles OR one more angle in slow motion. Fade out.
Sound: loud explosion and fire crackling.
Seq7b_frame_1005.jpg (9296 bytes)
10 27~30 Seq8_frame_1185.jpg (4202 bytes) Camera: to be determined
Action:
Fade in with a close up of a fallen debris (and perhaps the falling of it too). Fade out.
Sound: fire crackling.
11 31~35 Seq9_frame_1200.jpg (4980 bytes) Camera: in front of skittle
Lighting:
spot-light towards the face (going for a spooky effect)
Action:
Fade in and possibly zoom out with the skittle smirking and scene fades out.
Sound: fire crackling.
Seq9_frame_1440.jpg (6220 bytes)

 

2000-2003 © Tai Meng (孟泰), Last Updated: March 12, 2006