Intermediate Surface Textures
A program written in C++ / OpenGL / GLUI, that illustrates
intermediate surface texture mapping.
The following image are generated using:
Plane as intermediate surface and plane's normals
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Plane as intermediate surface and object normals
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Plane as intermediate surface and plane's OR object normals
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Sphere as intermediate surface and sphere's normals
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Sphere as intermediate surface and object normals
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Object normals
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Sphere's normals |
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User interface
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