CMPT461 Final Project
Preliminary Results

Suggested Readings

(The following articles, if available in pdf format, will be uploaded shortly with permission from supervisor. Italics indicate papers that I have yet to read.)

A Polygonal Approximation to Direct Scalar Volume Rendering. Peter Shirley, Allan Tuchman. 24 (5), pp. 63-70, 1990. (DONE READING)

A High Accuracy Volume Renderer for Unstructured Data.
Peter L. Williams, Nelson L. Max, Clifford M. Stein. IEEE Transactions on Visualization and Computer Graphics. 4 (1), pp. 37-54, 1998.

Introduction to Volume Rendering. Barthold Lichtenbelt, Randy Crane, Shaz Naqvi. 1998 by Hewlett-Packard Company. (available at the SFU library) (DONE)

Simplicial Subdivisions and Sampling Artifacts. Hamish Carr, Torsten Möller, Jack Snoeyink, Proceedings of IEEE Visualization 2001, pp. 99-108, October 2001. (DONE)

Marching Cubes: A High Resolution 3D Surface Construction Algorithm. William E. Lorensen and Harvey E. Cline. Computer Graphics (Proceedings of SIGGRAPH 87), 21 (4), pp. 163-169 (July 1987, Anaheim, California). (DONE)

Isosurfaces on Optimal Regular Samples. Hamish Carr, Torsten Möller, Thomas Theußl. To be published.

Digital Image Warping. George Wolberg. IEEE Computer Society Press, 1990. (available at the SFU library)

Efficient subdivision of finite-element datasets into consistent tedrahedra. Guy Albertelli and Roger A. Crawfis. Vis 97, 213 - 219 (DONE)

Back-to-front display of voxel-based objects. Gideon Frieder, Dan Gordon, and Anthony Reynolds. IEEE Computer Graphics and Applications 5(1):52-60 January 1985 (DONE)

Some Links:


http://www.cs.sfu.ca/~torsten/GL/papers.html //weekly readings


Tai Meng | 孟泰 | Last Updated: May 01, 2013