(The following articles, if available in pdf
format, will be uploaded shortly with permission from supervisor.
Italics indicate papers that I have yet to read.)
A Polygonal Approximation to Direct Scalar Volume Rendering.
Peter Shirley, Allan Tuchman. 24 (5), pp. 63-70, 1990.
A High Accuracy Volume Renderer for Unstructured Data.
Peter L. Williams, Nelson L. Max, Clifford M. Stein. IEEE
Transactions on Visualization and Computer Graphics. 4 (1), pp.
Introduction to Volume
Rendering. Barthold Lichtenbelt, Randy Crane, Shaz Naqvi. 1998
by Hewlett-Packard Company. (available at the
SFU library) (DONE)
and Sampling Artifacts. Hamish Carr, Torsten Möller, Jack
Snoeyink, Proceedings of IEEE Visualization 2001, pp. 99-108,
October 2001. (DONE)
Marching Cubes: A High Resolution 3D
Surface Construction Algorithm. William E. Lorensen and Harvey
E. Cline. Computer Graphics (Proceedings of SIGGRAPH 87), 21 (4),
pp. 163-169 (July 1987, Anaheim, California). (DONE)
Isosurfaces on Optimal Regular Samples.
Hamish Carr, Torsten Möller, Thomas Theußl.
To be published.
Digital Image Warping.
George Wolberg. IEEE Computer Society Press, 1990. (available at
of finite-element datasets into consistent tedrahedra. Guy
Albertelli and Roger A. Crawfis. Vis 97, 213 - 219 (DONE)
Back-to-front display of voxel-based objects. Gideon
Frieder, Dan Gordon, and Anthony Reynolds. IEEE Computer Graphics
and Applications 5(1):52-60 January 1985 (DONE)
http://www.cs.sfu.ca/~torsten/GL/papers.html //weekly readings