Intermediate Surface Textures
              
              A program written in C++ / OpenGL / GLUI, that illustrates 
              intermediate surface texture mapping. 
               
              The following image are generated using: 
              
                
                   
                  Plane as intermediate surface and plane's normals 
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                  Plane as intermediate surface and object normals 
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                  Plane as intermediate surface and plane's OR object normals 
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                  Sphere as intermediate surface and sphere's normals 
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                  Sphere as intermediate surface and object normals 
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                  Object normals 
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                  Sphere's normals | 
                 
                
                  
                  
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                  User interface 
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